package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Peblock extends Pokemon{
	public static final int pokemonNumber = 134;
	public static final int generation = 2;
	public Peblock(int level){
		super(Constants.ROCKTYPE, new double[]{30.0, 26.0, 24.0, 22.0, 24.0, 11.0}, new double[]{2.8, 2.4, 2.2, 2.0, 2.2, .9}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveRockthrow", 0);
		addMove("moveScratch", 1);
		if(level >= 3){addMove("moveRockslide", 2);}
		if(level >= 5){addMove("moveEmber", 3);}
	}
}
